programflow.blogg.se

N64 emulator mac games
N64 emulator mac games









n64 emulator mac games
  1. #N64 emulator mac games Patch
  2. #N64 emulator mac games portable
  3. #N64 emulator mac games code
  4. #N64 emulator mac games plus

  • Refactored all code to remove win32-specific things, unnecessary functions, and clean up.
  • bugfix: LeftCtrl-LeftAlt key command when mouse is enabled to now toggles between grabbing and releasing the mouse pointer.
  • bugfix: mapping the X/Y analog sticks to keypresses didnt work.
  • Major code cleanup: mouse movement and analog axis code was terrible, removed non-standard data types.
  • New feature: deadzone and peak analog joystick values are now configurable.
  • New feature: Joystick/Keyboard auto-configuration.
  • bugfix #269: jttl_audio segfaults on exit due to incorrectly ordered shutdown code.
  • Refactored build system to separate source and object files.
  • Code cleanup to remove non-standard data types.
  • bugfix: many games need different ScreenUpdateSetting to work properly with Rice Video.
  • bugfix #272: rounding mode for x86 FPU not being set correctly in interpreter and pure interpreter cores.
  • New code more closely emulates behavior of r4300 hardware.
  • bugfix #51: Floating Point Register data was not correctly converted when switching between 32-bit (MIPS-I) mode and 64-bit (MIPS III).
  • bugfix #268: use aligned malloc and mprotect to set executable status for dynarec emitted code.
  • #N64 emulator mac games Patch

  • bugfix #52: PJ64 load state patch from olejl77.
  • bugfix: in pure interpreter, Dont allow to override r0 register.
  • bugfix: Set video width and status, aiDacrate during savestate load.
  • n64 emulator mac games

  • bugfix: OSD crash after pause-stop-start-pause of emulator.
  • Now the axis-based commands use hysteresis and there is a single global event function for determining if the gameshark button is pressed
  • bugfix: fixed the outstanding SDL event issues by re-writing the code which handles the joystick-event-driven core commands.
  • bugfix: modified SDL event loop joystick code so that gameshark button press is captured, and joystick commands that are level-triggered instead of edge-triggered (such as fast foward) can be accommodated.
  • bugfix: allow diagonal hat movements for core joystick commands.
  • bugfix: frame advance feature should advance every frame, instead of every vertical interrupt (every field).
  • Use XDG directory convention for file locations on Unix.
  • Moved all of the SDL event-related stuff into a new source file eventloop.c.
  • Removed many dependencies to simplify porting to other platforms.
  • Major code cleanup, refactored build system to separate source and object files.
  • New feature: can load/save PJ64 state files.
  • New feature: Keyboard shortcuts for Core commands are now user-configurable.
  • core and plugins all use the same conventions for where to put data/config files.
  • n64 emulator mac games

    dummy plugins are automatically used if plugin loading fails for any reason.all configuration options for core and plugins are in a single config file, can be configured with a single GUI.video resolution can be given via command-line parameter.Startup in Fullscreen mode, instead of always starting in windowed mode and switching to FS after few seconds.Video Extension allows Front-end to override some video functions, ie to support embedded render window.All messages from core/plugins can be filtered and shown in GUI instead of only on console.User interface development is not tied to Core emulator releases.

    #N64 emulator mac games portable

  • Removed all GUI code from plugins, making them simpler and more portable.
  • Simplified emulator Core, making it much more portable.
  • #N64 emulator mac games plus

    Mupen64 Plus is in beta mode and now available for download.











    N64 emulator mac games