
- #N64 emulator mac games Patch
- #N64 emulator mac games portable
- #N64 emulator mac games code
- #N64 emulator mac games plus
Refactored all code to remove win32-specific things, unnecessary functions, and clean up. bugfix: LeftCtrl-LeftAlt key command when mouse is enabled to now toggles between grabbing and releasing the mouse pointer. bugfix: mapping the X/Y analog sticks to keypresses didnt work. Major code cleanup: mouse movement and analog axis code was terrible, removed non-standard data types. New feature: deadzone and peak analog joystick values are now configurable. New feature: Joystick/Keyboard auto-configuration. bugfix #269: jttl_audio segfaults on exit due to incorrectly ordered shutdown code. Refactored build system to separate source and object files. Code cleanup to remove non-standard data types. bugfix: many games need different ScreenUpdateSetting to work properly with Rice Video. bugfix #272: rounding mode for x86 FPU not being set correctly in interpreter and pure interpreter cores. New code more closely emulates behavior of r4300 hardware. bugfix #51: Floating Point Register data was not correctly converted when switching between 32-bit (MIPS-I) mode and 64-bit (MIPS III). bugfix #268: use aligned malloc and mprotect to set executable status for dynarec emitted code. #N64 emulator mac games Patch
bugfix #52: PJ64 load state patch from olejl77. bugfix: in pure interpreter, Dont allow to override r0 register. bugfix: Set video width and status, aiDacrate during savestate load.
bugfix: OSD crash after pause-stop-start-pause of emulator. Now the axis-based commands use hysteresis and there is a single global event function for determining if the gameshark button is pressed bugfix: fixed the outstanding SDL event issues by re-writing the code which handles the joystick-event-driven core commands. bugfix: modified SDL event loop joystick code so that gameshark button press is captured, and joystick commands that are level-triggered instead of edge-triggered (such as fast foward) can be accommodated. bugfix: allow diagonal hat movements for core joystick commands. bugfix: frame advance feature should advance every frame, instead of every vertical interrupt (every field). Use XDG directory convention for file locations on Unix. Moved all of the SDL event-related stuff into a new source file eventloop.c. Removed many dependencies to simplify porting to other platforms. Major code cleanup, refactored build system to separate source and object files. New feature: can load/save PJ64 state files. New feature: Keyboard shortcuts for Core commands are now user-configurable. core and plugins all use the same conventions for where to put data/config files.
dummy plugins are automatically used if plugin loading fails for any reason.all configuration options for core and plugins are in a single config file, can be configured with a single GUI.video resolution can be given via command-line parameter.Startup in Fullscreen mode, instead of always starting in windowed mode and switching to FS after few seconds.Video Extension allows Front-end to override some video functions, ie to support embedded render window.All messages from core/plugins can be filtered and shown in GUI instead of only on console.User interface development is not tied to Core emulator releases.
#N64 emulator mac games portable
Removed all GUI code from plugins, making them simpler and more portable. Simplified emulator Core, making it much more portable. #N64 emulator mac games plus
Mupen64 Plus is in beta mode and now available for download.